//
//  AppDelegate.swift
//  ios_guard
//
//  Created by linus on 2021/11/16.
//

import UIKit
import `guard`

@main
class AppDelegate: UIResponder, UIApplicationDelegate {

    func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
        Wechat.appId = "wx1cddb15e280c0f67"
        Alipay.appId = "2021002192647456"
        
        WeCom.corpId = "ww2fe68893d538b6c1"
        WeCom.agentId = "1000003"
        WeCom.schema = "wwauth2fe68893d538b6c1000003"
        
        //Authing.initWithAppId("60caaf41df670b771fd08937")
        
        // 测试多国语言
        print(LanguageManager.GetString(key: "authing_password_error_1", value: "helloworld", comment: "comment"))
        return true
    }

    // MARK: UISceneSession Lifecycle

    func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
        // Called when a new scene session is being created.
        // Use this method to select a configuration to create the new scene with.
        return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
    }

    func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
        // Called when the user discards a scene session.
        // If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
        // Use this method to release any resources that were specific to the discarded scenes, as they will not return.
    }


}

